Whenever users needs to do a specific task with a certain application, they are facing two problems:
What to do - this is defined by the user (or for the user by someone else)
How do I do it - this is defined by the application developer
I've used the term "mental resources", so here's a short, not complete list of mental resources ordered by the cost of using them - from the cheapest to the most expensive:
Memory: Mechanical - from climbing stairs without thinking about it to typing our thoughts without looking at the keyboard
Emotional - what we feel about things
Intellectual - processes in solving problems that we already used and don't need to develop Learning - the process in which we transform something that we don't understand to something that we do
Problem solving and creativity - the process in which we're getting from point A to point B, without initially knowing the way (or even whether point B exists)
Thinking is hard and consumes a lot of energy, and we can expect users (as well as any other person) to try to reduce the thinking effort.
Read manuals Read all the info given within the application Understand all the symbols in icons Read messages that pop-up
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